Extended & Detailed Course Description
Digital Design Mastery: UI/UX from Concept to Prototype is a comprehensive educational program designed for aspiring designers, marketers, product creators, and developers who want to master modern UI/UX design from the ground up. This course teaches the full workflow of digital product design — from understanding user needs and researching competitors to building wireframes, designing responsive interfaces, and creating interactive prototypes ready for development.
Students will gain hands-on experience using industry-standard tools such as Figma, FigJam, Miro, and additional professional resources for usability testing and prototyping. The training blends theory, practice, real-world briefs, design critiques, and mentor guidance to ensure high-level results.
By the end of the course, students will:
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Create a complete UI/UX case study from concept to high-fidelity prototype
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Build a portfolio-ready real client-style project
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Understand modern design systems, grid usage, typography, accessibility & usability standards
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Learn how to collaborate with developers and prepare assets for handoff
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Gain the confidence to work as a UI/UX Designer in a company or as a freelancer
This program transforms students into professional digital product designers capable of building intuitive, aesthetic, and conversion-focused user experiences.
Course Structure (Modules)
Module 1 — Introduction to UI/UX & Design Thinking
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What is UI/UX and the difference between them
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Design Thinking methodology & product lifecycle
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UX fundamentals: usability, user flow, accessibility
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Overview of digital design roles & career paths
Module 2 — Research & Strategy
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User personas & customer behavior analysis
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Building user journey maps and flow diagrams
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Competitor and best-practice UI analysis
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Problem definition & solution-based design planning
Module 3 — Wireframing & UX Architecture
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Information architecture & content hierarchy
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Low-fidelity wireframes in Figma & FigJam
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Layout fundamentals & grid systems
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Creating mobile-first and responsive wireframes
Module 4 — Visual Design & UI Principles
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Typography, color theory & composition
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Design systems, components & UI kits
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Icons, illustrations, micro-interactions
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Building high-fidelity interface screens
Module 5 — Prototyping & Interaction Design
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Interactive prototypes in Figma
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Transitions, animations & UX micro-motion
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Testing user behavior & feedback improvements
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Preparing a clickable prototype for stakeholders
Module 6 — Developer Handoff & Collaboration
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Exporting design assets & specs
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Working with developers using Figma Inspect
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Documentation & design guidelines
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Collaboration in product teams
Module 7 — Portfolio Case Study & Career
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Structuring a UI/UX case study for portfolio
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Presenting design decisions & storytelling
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Freelancing strategies & job interview preparation
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Publishing the final project online


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